Ashley Jagath Stevens
Hi I'm Ash, a game designer and content creator from Brisbane.
I studied a bachelor of game Design at SAE Brisbane and helped develop a game that won government funding and was exhibited at multiple conventions, most notably PAX Australia. After an extended hiatus I am looking to re-enter game development primarily as a game designer, familiar with Unity and its associated tools. I love problem solving and finding eloquent solutions as well as absorbing skills from new disciplines. My time as an Indie dev has given me a broad range of experiences but I love being able to craft and refine content in engine however I find myself comfortable in a range of tasks such including documentation, gameplay design and asset creation.
I took a personal break from Game Development amidst the rise of the global pandemic, but maintained my creative outlet through streaming part-time on Twitch which has been a fulfilling experience giving me insight into more tools and software than I would have otherwise picked up, as well as insight into building, managing and growing a community around a core game title. The requirement to be naturally adaptive and forever learning translates from Indie dev to streaming almost seamlessly. The ability to craft and curate the experience for the end user, focusing on their engagement and retention (and also having a lot of fun).
During my 2 years of streaming I have had the opportunity to make content with Bungie and their ANZ Community team, and have raised charity funds for organizations such as The Movember Foundation, as one of their top participants in 2022.
I studied a bachelor of game Design at SAE Brisbane and helped develop a game that won government funding and was exhibited at multiple conventions, most notably PAX Australia. After an extended hiatus I am looking to re-enter game development primarily as a game designer, familiar with Unity and its associated tools. I love problem solving and finding eloquent solutions as well as absorbing skills from new disciplines. My time as an Indie dev has given me a broad range of experiences but I love being able to craft and refine content in engine however I find myself comfortable in a range of tasks such including documentation, gameplay design and asset creation.
I took a personal break from Game Development amidst the rise of the global pandemic, but maintained my creative outlet through streaming part-time on Twitch which has been a fulfilling experience giving me insight into more tools and software than I would have otherwise picked up, as well as insight into building, managing and growing a community around a core game title. The requirement to be naturally adaptive and forever learning translates from Indie dev to streaming almost seamlessly. The ability to craft and curate the experience for the end user, focusing on their engagement and retention (and also having a lot of fun).
During my 2 years of streaming I have had the opportunity to make content with Bungie and their ANZ Community team, and have raised charity funds for organizations such as The Movember Foundation, as one of their top participants in 2022.